WELCOME TO THE AFTERLIFE
A Minecraft SMP where death has meaning, exploration is rewarded, and your soul's corruption determines your fate. Built by a single student with a vision beyond the ordinary.
A Minecraft SMP where death has meaning, exploration is rewarded, and your soul's corruption determines your fate. Built by a single student with a vision beyond the ordinary.
All humans from the world died. But after death, they found themselves in a place that felt surreal and different—a realm smaller than the world they knew, bound by a 10,000 block radius.
In this Afterlife, humans felt more powerful, filled with an ethereal essence. They wandered and discovered that this world offered wonders beyond imagination.
But there was a mysterious entity lurking in the shadows: The Void. Whispers spread of a being offering power in exchange for souls.
A divine being appeared, giving the humans a book with a warning: "Beware the Void." But blinded by power, many chose to trade their essence for strength.
With each death—whether accidental, intentional, or in battle—their soul was traded to the Void. This granted immense power but came with a price: corruption.
The corrupted fought amongst themselves while searching for a cure. Many died completely, their souls fully consumed by the Void, which laughed from the shadows.
An incomprehensible entity that feeds on souls. Offers power in exchange for essence, corrupting everything it touches.
A celestial entity who warned humanity about the Void. Provides guidance through ancient texts.
Players who have traded too much of their soul. Glowing with void energy, they walk a fine line between power and oblivion.
Void-born forces awaken one by one. Guided by a prophet, players confront the Child of the Second Death, uncovering lore that leads to the Abyss Firstborn.
Its defeat plunges the entire world into endless night as nightmare mobs and corruption spread across the SMP. As time runs out and parasites invade, players face the Reaper from the Darkside.
Finally, they encounter the Void itself—an incomprehensible, near-unkillable entity tied to the corrupted Ender Dragon and the collapse of the Afterlife.
The Void is defeated, but its fall is suspicious—not by players' hands. This sets up Chapter 2, where void-tainted players, fallen souls, and banned players' accumulated rage manifests into a new being.
Abyss Reborn—meant to destroy the Void—instead becomes a greater threat against survival itself. Who has the power to change the story? Who killed the Void? Is there a greater threat lying unseen?
The corruption spreads, and the true enemy remains hidden in plain sight...
Stage 1: Ethereal (0-2 deaths) - Your soul arrives pure. Full 20 hearts. The Void's whispers are distant.
Stage 2: Altered (3-5 deaths) - Gain permanent Speed I. Max hearts reduced to 18.
Stage 3: Mutated (6-8 deaths) - Gain Strength I, Jump Boost I, but constant Hunger. Max hearts reduced to 16.
Stage 4: Corrupted (9 deaths) - Gain Strength I, Speed I, Hunger, but Mining Fatigue slows work. Max hearts reduced to 14.
Stage 5: Forsaken (10 deaths) - Ultimate power with Strength II, Resistance, Night Vision, but constant Hunger II and Slowness. Glowing makes you visible to all. Max hearts reduced to 12.
Stage 6: Void-Tained (11 deaths) - Permanent ban. Your soul is consumed by the Void forever.
Kill Bonus: Forsaken players gain +½ heart per player kill (max +3 hearts). This allows skilled Forsaken to reach up to 15 hearts through combat.
Over 60 unique enchantments across 5 categories, each carefully balanced for enjoyable gameplay. Enchantments have Weight (rarity 1-10), Max Levels (I-V), and some have incompatibilities with others.
The following enchantments have been removed to ensure balanced and enjoyable gameplay:
Removed - Damaged enemy armor during combat
Removed - Made fights slower and less enjoyable
Removed - Reduced bow spam enjoyment
Removed - Already available through plugins
Removed - Similar to Ice Shield, made fights sloppy
Removed - Reduced fun in combat encounters
"We prioritize fun, balanced combat over frustrating mechanics."
Overworld: Complete overhaul with custom terrain generation and structures. World border set to 10,000 blocks for concentrated exploration.
Nether: Transformed into a true hellscape with enhanced terrain. Blazes spawn naturally with increased damage. Custom structures with Netherite-armored Piglins that can use Golden Apples and pursue players with Elytra.
The End: Completely redesigned with new islands, structures, and challenges. The Ender Dragon has been enhanced for a true final battle.
Custom Structures: Ice Castles, Jungle/Swamp Villages, Enhanced Shipwrecks, and unique void-themed castles with challenging mobs and loot.
Fast Path: Walk 1.3x faster on dirt paths. Paths are actually useful now!
Sleep System: Only 5 players need to sleep to skip the night. No more waiting for everyone.
Dynamic Lights: Held torches and glow items actually emit light.
Graves: Items drop in a grave when you die. Break it to reclaim your items.
No WorldGuard: Bases can be griefed. This is a true survival experience. Protect your builds or hide them well.
Earn titles through exploration, combat, and survival. Titles display next to your name and can be equipped with /titleset.
Any form of cheating, hacking, or using unauthorized modifications is strictly prohibited. This includes X-ray texture packs, fly hacks, speed hacks, or any client that provides an unfair advantage.
Treat others with respect. No harassment, hate speech, discrimination, or personal attacks. Swearing is allowed but keep it reasonable and not directed at individuals.
PvP is allowed, but don't make the server PvP-based. No spawn camping, repeated killing of the same player, or forcing PvP on unwilling participants. 1-2 kills is fine; targeting players repeatedly is not.
Do not advertise other servers, websites, or services in chat, signs, or builds. This includes Discord servers not related to AscensionSMP.
Do not beg for items, ranks, OP, or special treatment. Earn everything through gameplay. Feedback is welcome, but don't demand features.
There is no land protection. Griefing is allowed. If you build something valuable, hide it well or defend it. This is a true survival experience.
Team up vanilla-style. No team teleportation, shared homes, or team plugins. Form alliances organically through trust and cooperation.
If you have problems, report to moderators in Discord. Do not ping the owner directly unless absolutely necessary. Moderators are fast tunnels for issues.
If you believe you were banned unfairly:
Note: Void-Tained players (11 deaths) cannot appeal their ban. Their souls have been consumed by the Void permanently.
I got tired. Tired of seeing the same cookie-cutter SMPs everywhere. Tired of servers that:
Just slap on another plugin without understanding how it affects gameplay. EconomyGUI, WorldGuard, Lifesteal clones...
Minecraft reduced to clicking menus. Why explore when you can buy everything? Why build when you can teleport?
No risk, no challenge. WorldGuard everywhere. What's the point of survival if you're never in danger?
Donor perks, VIP kits, paid advantages. Minecraft should be about skill, not your wallet.
I didn't want to build "another SMP." I wanted to build the SMP I wanted to play. Something with:
Death matters. 11 deaths and you're gone forever. Your actions have weight. Your survival matters.
No shops. No teleports. If you want something, go find it. The world is 10k blocks for a reason.
Your corruption level changes how you play. The Void isn't just backstory - it's a mechanic that affects everyone.
Every enchantment tested. Some removed because they weren't fun. Every plugin chosen for a reason.
To everyone who waited through:
"The Aternos failures...
The VPS getting hijacked...
The tunnel service issues...
The countless nights of testing and debugging...
You kept asking me to continue. You believed in this project when I wanted to quit."
This server exists because of you. Because you wanted something different too. Because you were tired of the same old SMPs.
To other server owners: Stop copying. Start creating. Build something you'd actually want to play. Your players will thank you for it.
Follow these simple steps to enter the Afterlife and begin your journey.
Make sure you have Minecraft Java Edition version 1.21.1 or newer.
The server will launch when the countdown timer reaches zero. Check the home page for status.
Add the server IP to your multiplayer list once it's revealed after the countdown.
Version: 1.21.1
Location: Asia (100ms Asia, 200ms EU, 300ms US)
Player Slots: Dynamic (based on server performance)
A 15-year-old student from Bangladesh who built this entire server alone while managing studies and board exams. Tired of seeing Minecraft's potential wasted on generic SMPs, I created something with actual depth, lore, and consequences.
"This server exists because I refused to accept that 'this is just how SMPs are.' I built what I wanted to play. Maybe you'll want to play it too."
"I didn't build another SMP. I built the SMP I wanted to play but couldn't find."
Most servers today follow the same tired formulas:
Just add a plugin, call it "Lifesteal SMP" - but they're never balanced like the original scripted servers. New players get farmed by veterans until they quit.
Sit in an afk farm watching numbers go up. EconomyGUI shops that make exploration meaningless. Why find elytra in the End when you can buy it?
PvP servers that are just chaos. No lore, no reason to fight except to kill. Then they wonder why players get bored after a week.
WorldGuard everywhere. No griefing allowed. What's the point of survival if there's no risk? Minecraft becomes a building simulator with extra steps.
Not just a respawn timer. Each death corrupts your soul, changes your abilities, and affects your gameplay. 11 deaths = permanent ban. Your life matters.
Titles for visiting biomes. Custom structures everywhere. No shops - if you want something, go find it. The world is 10k blocks for a reason: explore or miss out.
Not just backstory. Your corruption level, the Void entity, the divine warnings - they affect gameplay. You're part of a story, not just playing in a sandbox.
Every enchantment tested and balanced. Some removed because they made combat unfun. Forsaken players can kill to gain hearts back. Risk vs reward everywhere.
No WorldGuard. No team plugins. No safe zones. If you build something valuable, hide it or defend it. This is survival, not creative mode with extra steps.
No donor perks. No VIP kits. Everyone starts equal. Your progress comes from skill and time invested, not your wallet.
No EconomyGUI. No shop plugins. If you want resources, gather them. If you want gear, craft it. Minecraft is about gameplay, not menu navigation.
Every datapack chosen for a reason. Every plugin configured manually. Custom Skript code written from scratch. Nothing is "just another plugin."
"Fun is what you do in your pastime whether you like it or not.
Enjoyment is what you do with giving it actually valid times."
Most SMPs are built for fun - quick dopamine hits that fade.
AscensionSMP is built for enjoyment - meaningful experiences that last.
If you're running a server and wondering why players leave after a week:
I built AscensionSMP as an answer to all these questions. It's not perfect, but it's built with intention. Every feature has a purpose. Every mechanic tells a story.
Custom Content: All terrain generation, structures, and gameplay mechanics are custom-made for AscensionSMP.
Special Thanks: To the developers whose tools make custom content creation possible, and to everyone who believed in this project when I wanted to quit.
Disclaimer: This server is not associated with Mojang or Microsoft. Minecraft is a trademark of Mojang. This is a fan-made project by a student who loves the game.